Scattered ideas.Sharp products.

A digital product studio for web and mobile — shaping scattered ideas into sharp products through strategy, design, and code.

One team, three crafts.Strategy. Design. Code.

From first sketch to shipped product — no handoffs.

StrategyCut the idea to its sharpest shape.
DesignInterfaces that feel obvious.
CodeBuilt fast. Built to last.

Selected work

Things we’ve launched.

HoodCity homepage showing a lantern-lit medieval gate and the city beyondView live site

Case 01AI RPG · Web3

HoodCity

We created HoodCity end to end: brand, cinematic site, wallet-gated RPG, and four AI characters that turn live Web3 actions into play.

We shaped HoodCity from first concept to launch: brand, cinematic story, responsive landing page, wallet-gated RPG, and four role-specific AI characters. Their tool layer reads live chain data and prepares swaps or bridges for the player to review and sign, turning complex Web3 actions into part of a playable city.

HoodShield homepage with the headline Private ETH, Public proofView live site

Case 02Zero-knowledge protocol

HoodShield

We delivered HoodShield end to end: identity, site, wallet UX, smart contracts, browser-side proving, protected relay, docs, and analytics.

We delivered HoodShield as a complete protocol and product: identity, educational site, wallet experience, smart contracts, browser-side Groth16 proving, protected relay infrastructure, documentation, and public analytics. The result gives Robinhood Chain users a self-custodial path to shield ETH and withdraw to a fresh address without exposing the connected wallet as the transaction sender.

SOL DEAL homepage showing its neon card arena and branded playing cardsView live site

Case 03Multiplayer card game

SOL DEAL

We built SOL DEAL end to end: strategy, rules, identity, cinematic launch, deterministic game engine, and production multiplayer for 2–5 players.

We created SOL DEAL end to end—from game strategy, rules, identity, and cinematic launch story to the deterministic engine and production multiplayer stack. The responsive 2–5 player arena supports local play, CPU seats, casual and ranked matches, onboarding, matchmaking, profiles, and live social play.

FJELL homepage showing a glass restaurant above a cloud-filled Norwegian fjordView live site

Case 04Hospitality concept

FJELL

We created FJELL end to end: concept, identity, copy, cinematic art direction, responsive film transitions, and the custom scroll-scrub experience.

We created FJELL end to end: concept, positioning, identity, copy, cinematic art direction, and a custom scroll-scrub experience for a cliffside restaurant above a Norwegian fjord. Responsive film transitions, atmospheric stills, and a reservation-led finale turn a simple hospitality page into a paced digital journey.

How we ship

Seven weeks, four moves.

  1. 01 — DiscoverScope, stakes, and the sharpest version of the idea.
  2. 02 — DesignInterfaces that feel obvious, prototyped fast.
  3. 03 — BuildWeekly demos. Production code from week one.
  4. 04 — LaunchShip, measure, iterate while it’s hot.
Have something worth launching?

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